free STARRR Instructional Materials

PLAYMAKING FROM CHILDREN’S LITERATURE

Rumplestiltskin Grades 3- 6
Based on the story by the Brothers Grimm
Download PDF: Rumplestiltskin Lesson Plan and Script

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The Jabberwocky Grades 3-8
Based on Lewis Carroll’s comic heroic adventure

Available free at the LEWIS CARROLL’S NONSENSE ZONE

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Caps for Sale Grades Pre-K- 2

Based on the Slobodkina version of the folktale about a peddler and monkeys.


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Starbaby Grades Pre-K- 2

Based on the Frank Asch fantasy about a baby who comes from the stars.


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B’rer Rabbit and the Dummy Trap Grades 3-8

Based on the Uncle Remus tale about thinking before punching.


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POETRY AND SPOKEN WORD

Mrs. Rosenberg’s Poems for Choral Reading and Reciting Grades 3-8

Tried and true favorites for teaching children vocal projection, articulation, emotional expression, noble sentiments, group cohesion and concentration.


Dr. Seuss Explains Computers Grades 4-8
Choral version of a computer jargon jingle by Gene Ziegler


I Hear America Singing Grades 3-8
Choral version of the Walt Whitman poem celebrating the vigor of work in a booming 19th century America


Invictus Grades 5-8
Choral version of the classic Victorian poem of courage under pressure

HIGHLY STRUCTURED CHARADES

To play this highly popular student performance game with your classes, copy each MIMED activity below on a separate index card.  Put the cards in a ritualistic bag. Select a contestant who selects an activity randomly from the bag. The contestant is given 10 seconds to think about how to act out the activity in silence. When the contestant is ready, the audience must watch in silence as he or she acts out the activity while you count slowly to 10.

After you announce 10, students who want to guess must raise their hands silently. The contestant picks participants until someone guesses right. You be the judge. That person becomes the next contestant. If that person does not want to act out, he or she will select the next contestant. If no one guesses within 60 seconds, give the contestant a choice either to reveal what the activity was and then choose someone new, or to try again with some coaching from you.

Emphasize to the students that performing artists are trained to pay attention to details.

The more thoughtfully each action is carried out by the performer, the more easily the audience can imagine what the activity is supposed to be. First, the performer must imagine and embody the activity from his or her  imagination, and then the audience will.

Dive into the water and swim across the pool
 
Peel an orange and eat 3  juicy slices
 
Eat an ice cream cone
 
Thread a needle and sew a torn sock
Wash dishes in the sink
 
Shave your face
 
Eat an ear of corn on the cob
 
Try to read a newspaper while a fly bothers you
 
Make and taste soup
 
Put on lipstick
 
Be a musclebound weight lifter lifting heavy barbells up to the ceiling
 
Play a game of darts
 
Eat a juicy slice of watermelon, which has pits.
 
Bowl a strike
 
Open a present
 
Drive a race car in a race
 
roller skate with ease and confidence
 
Paint a very large mural on the wall
 
Direct traffic at an intersection
 
Take a drink of water from a fountain
 
Be a glamorous person putting on and showing off sunglasses
 
Walk a frisky dog across the street
 
Walk while you are listening to music wit headphones
 
Change the tire of a car
 
Fly a kite
 
Be a secretary using a stapler
 
Pitcher throws 2 great strikes, then the hitter knocks a home run
 
You smell something terrible in the room, then spray with a room deodorizer
 
Eat spaghetti
 
Milk a cow
 
You are a waiter carrying a tray and serving tea